VFX: Toon & Silhouette
- Project period: July 2012 - Feb 2013
- 3ds Max SDK, Mel script, DirectX, HLSL, CUDA, Multithread
I have experiences in programming with Maya and 3ds Max, including script programming and plugins development. Recently, I have implemented a real-time silhouette shader for cartoon rendering which is based on the V-Ray renderer. I implemented the shader with HLSL but integrated to V-Ray renderer in 3ds Max to b the boost rendering performance and keeping the quality.
The both effects are applied to the production pipeline of the Japanese cartoon animation.