Jack Tsai Studio
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    • aHEAD
    • VFX: Toon & Silhouette
    • BSP & Deferred Rendering
    • Augmented Reality for news
    • TomoTalk
    • Drawing Together
    • Constraint-based 3D model deformation
    • The Detection of the Image Orientation
    • Flag Flag Revolution
    • 2D Image Morphing Implementation
    • A Re-convertible Color Transfer and Its Quality Measuring with Statistic Approach
    • TomoStage
    • The crossing
    • Help Harold
    • Immigration customs
    • Old men and The Sea
    • F.R.A.P.S
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The crossing

  • Sep 2014 (2 weeks teamwork)
  • Unity3D, Oculus Rift, Maya, Photoshop
  • Round 1 project of "Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University
  • Game designer / Artist / Narrator
For Round 1 in BVW ("Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University), we are requested to design a game to let player help the main character to achieve his goal. So, we designed a game that make players as Charon, the boatman of Styx, to protect the ghost from the attack and drive the boat from hell to heaven.

I was responsible for character design and game level design. Besides, because of my programming background and previous Unity development experience, I also gave the technical support in game programming. By the way, I am also the narrator (both low and high pitch voices) of the intro video before the game start. It is really fun with team to complete this interesting game project.